1.1.3 - Dragon Scales Update- Minor Bug Fix


The Scales update has arrived! This update adds new customization options, interactions, and toggleable scales for the avatar.

Version 1.1.3 is a minor patch that can be installed directly on top of version 1.1

What is new in 1.1.3?

This update is all about providing more content to the avatar and fixing several minor bugs

  • 🛑IF YOU ARE UPDATING FROM VERSION 1.0.3: It is required that you make a new Unity project for this version of the avatar to avoid file conflicts. 🛑
  •  For more information on converting textures from the previous version, see the section on Updating from 1.0.3 of the Read Me.

Version 1.1.3

  • Minor bug fixes
    • Made an adjustment to the sitting controller for both digi and plantigrade versions. This will prevent the player from sinking into seats when in maps like Test Pilots. 
    • Fixed Nose Shape A, which had become unset at some point. 

Version 1.1.2

  • Minor bug fixes
    • The Body normal map had stray  circle on it near the hip. This was fixed and the Substance Painter file was updated to fix this as well.
    • There was an issue in the Substance Painter file where one of the chest accent colors was appearing on the fingers. This has been corrected. This is not a required update for existing users. 

Version 1.1.1

  • Added a plantigrade version of the avatar. 
    • This is located in the Meshes folder.  
    • Both a scene and a prefab version have been set up, similar to the digitigrade version. 
    • Animations have received tweaks in order to support this version. 
  • Poi Bug fixes
    • There was a minor fix to the Poi that caused them to not properly switch hands when using the 'gun' gesture. While fixing this, I also turned all of the Poi parts into prefabs so that if there are more issues like this in the future it won't require a full update of the avatar prefab, just the part prefabs. 
  • Added Claw blendshapes
    • Blendshapes for retracting the claws are located on the body model. These do not have any animations associated with them yet. You can use them to hide the claws on the avatar, but note that there may be normal map issues at the tips of the fingers and on the toes.

Version 1.1

  • A prefab has been created for the Avatar
    • The previous version relied on using a base scene to modify the avatar. That works, but if you keep multiple versions of the avatar like me, the prefab will save time when adjusting settings for multiple avatar versions. 
    • The Prefab does not contain the hair or horns for the avatar. The steps for adding those to the avatar can be found further below in the Changing your Avatar’s Hair or Horns section of the Read Me. This information in this section has been updated
    • This prefab can be found in Assets/Avatars/DragonCat/Meshes/Prefabs. The example scene located at Assets/Avatars/DragonCat/Scenes/DragonCat.unity provides an example of how it should be set up
  • Added 1 new hair variation-
    •  Hair_G
  • Added 2 new horn variations -
    • Horns_H
    • Horns_I
  • Added body scales
    • These scales are part of the body mesh. They can be individually toggled off via the in-game menu in VRChat or by adjusting their blend shapes in Unity prior to uploading the avatar. Toggling on the hoodie will automatically hide the shoulder and back scales. 
  • Substance Painter file
    • By request, a Substance Painter file containing all hair, horns, and body parts has been added to the project. 
  • Photoshop files
    • Photoshop files for customizing the avatar have been updated.
    • The Body file includes the new scales
    • The Eyes file has been reworked to match the Substance file
    • Glasses has been added, separating it from the Eyes texture
    • Photoshop files have been added for the new Horns and Hairs.
  • Hoodie
    • The hoodie normal map has additional detail added to it. If you are using a texture other than the one provided with the project, you will want to update the hoodie material to use the normal map texture named Hoodie_NormalMap_NoDetail.png. 
  • Interactions
    • The avatar’s cheeks are now grabbable
    • When placing a finger on the bridge of the glasses, they will play an animation
  • Shaders & Materials
    • Poiyomi
    • All materials have been updated to use Poiyomi 8.0.246. 
    • This change has necessitated some major rework to some materials
    • The lighting model of the shaders changed from the previous version of the shader, so you may notice that the lighting on the avatar looks different. 
  • Audiolink
    • The Poi Material has been updated with new vertex effects
    • The Horns_Magic material has been updated with new vertex effects
    • The scrolling emission on the body has been removed. This is due to it not functioning as it did with the previous version of Poiyomi that the project used. It will be added back in if the functionality changes.
    • The previous version of Poiyomi had an option for sample averaging which caused the audio information to translate smoothly to the texture. This sampling was removed in Poiyomi 8.0, so you may notice that the Audiolink is more reactive but also not as smooth. 
  • General file changes
    • Many files have been moved or placed into folders
    • Importantly, the Scenes folder has been moved from Assets/Scenes to Assets/Avatars/DragonCat/Scenes
    • Meshes for the horns and hair have been placed into subfolders inside the Meshes folder
    • All files for the project are now contained in the ‘Assets/Avatars’ folder
    • Many texture files were renamed or in some cases removed. 
    • If you are copying textures from an older version of the project, be sure to read through the Updating from 1.0.3 section of the Read Me.

Join  the Discord server! 

Takoma's Art Collective: Online! is a great place to learn more about this project and others in the future! Connect with other VR enthusiasts, post pet pictures, and talk about 3D in a growing community.

Files

AsheraDragoncat-VRAvatar-byTakomaLynx-1.1.3.zip 342 MB
Sep 21, 2022
Dragoncat-SubstancePainter-1.1.2.zip 619 MB
Sep 04, 2022

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